JavaScript Basics

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Revision as of 15:42, 25 May 2015 by Scott (talk | contribs) (Arrays)
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Link to external Javscript file

<head>
    <title>Test</title>
    <meta http-equiv="content-type" content="text/html;charset=utf-8" />
    <script src="spectra.js" type="text/javascript" ></script>
</head>

Types

The built-in types are string, number, boolean, null, undefined, object.

Use typeof some_var to get the type.

The following are considered false: false, 0, "", null, undefined, NaN.

Strings

"  Hello  ".trim()         // "Hello"
"How are you?".split(" ")  // ["How", "are", "you?"]

Arrays

Arrays are special objects that get their methods from Array.prototype.

var my_array = [];           // make a new empty array
var my_array = [1, 4, 2];
my_array.forEach( function(element){
    // do something with element
}
my_array.filter(function(i){return i % 2 == 0});   // [4, 2] only keeps even numbers
my_array.map(function(i){return i*i});             // [1, 16, 4]
my_array.reduce(function(total, currentValue, index, array){ return total += currentValue;})
                                                   // 7
my_array.concat([2]);        // [1, 4, 2, 2]
my_array.join('-');          // "1-4-2"
var x = my_array.pop();      // x is 2, my_array is [1, 4]
my_array.push(x);            // my_array is [1, 4, 2]
my_array.reverse();          // my_array is [2, 4, 1]
x = my_array.shift();        // x is 2, my_array is [4, 1]
my_array.unshift(x);         // my_array is [2, 4, 1]
my_array = [1,2,3,4,5,6,7];
my_array.slice(2);           // [3, 4, 5, 6, 7]
my_array.slice(2, 4)         // [3, 4]
my_array.slice(2, -1);       // [3, 4, 5, 6]
x = my_array.splice(2, 2);   // x is [3, 4], my_array is [1, 2, 5, 6, 7]
my_array = [4, 2, 3, 1]      
my_array.sort();             // my_array is [1, 2, 3, 4]

Objects

var new_object = {};              // make a new empty object
new_object.name = "Bill";         // create a property
new_object["name"] = "Bill";      // same thing
for (var key in my_object){       // iterate over an object
    // do something with key
    // value is my_object[key]
}

Functions

Functions are special objects that get their methods from Function.prototype. Javascript doesn't care about function signatures, so each name must be unique.

var adder = {
    x: 1, y: 2,
    add: function(){return this.x + this.y;}
}
adder.add()                   // 3
adder.add.apply({x:2, y:4})   // 6
addx10 = adder.add.bind({x:10, y:20})
addx10()                      // 30

Constructors

function Fruit (theColor, theSweetness, theFruitName, theNativeToLand) {
    this.color = theColor;
    this.sweetness = theSweetness;
    this.fruitName = theFruitName;
    this.nativeToLand = theNativeToLand;

    this.showName = function () {
        console.log("This is a " + this.fruitName);
    }

    this.nativeTo = function () {
        this.nativeToLand.forEach(function (eachCountry)  {
           console.log("Grown in:" + eachCountry);
        });
    }
}

var mango = new Fruit ("Yellow", 8, "Mango", ["South America", "Central America", "West Africa"]);

Counter Example

function Counter() {
    this.things = {};  // name -> count
    this.add = function (name){
        if (name in this.things){
            this.things[name]++;
        } else {
            this.things[name] = 1;
        };
    };
    this.getCount = function(name){
        if (name in this.things){
            return this.things[name];
        } else {
            return 0;
        };
    };
};

var myCounter = new Counter();

Prototypes

Every object has a prototype property. This can be used to add attributes or methods after the constructor has been defined:

Fruit.prototype.peeled = false;
Fruit.prototype.peel = function() {
    this.peeled = true;
}

Closures

Offers a way to hide data inside an object:

function createIncrementer(){
    var i = 0;                         // i is not accessible outside
    return {
        increment: function(){
            return ++i;
        }
    };
}
obj = createIncrementer();
obj.increment(); obj.increment(); obj.increment(); // 1, 2, 3

This is a useful way to create a singleton page controller object.

Exceptions

function noEven(num){
    if (num % 2 == 0){
        throw {
            code: 'even_number',
            message: 'This function cannot be called with even numbers'
        };
    }
}
function passNumber(num){
    try {
        noEven(num);
    } catch (e){
        console.log(e.code+':'+e.message);
        noEven(num+1);
    }
}

Timing

setTimeout(someFunction, 1000);   // someFunction will execute after 1 second
setInterval(someFunction, 1000);  // someFunction will execute every 1 second